The only difference in coding between my game and the Frogger game is that I had to have some costume changes so that the levels would change. If touched by the sea creatures or defence the ball or fish is sent back to the beginning, says "oh no" and a bell toll sound is played. The object of the second level was to get the fish from start to finish without being touched by the other sea creatures. The object of the first level was to get the basketball from start to finish without the "defence" interfering. ![]() In this game, youll guide one of 50 charming characters across a ridiculously busy, never-ending. My second level was closely related to my first, only I switched the background to a beach scene, the people to a shark, starfish and crab, and the basketball to a fish. Crossy Road is an endless Frogger-like from Hipster Whale. Another difference between my game and the original is that I chose to have more than one level. Instead of using a frog and cars, I chose to use athletic-looking people, a basketball themed background, and a basketball for my first level. Everything was basically the same, coding wise, but the characters, backgrounds, and all of those little extras were different. ![]() The images above are clippings from my Frogger game.
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